Patch notes – 0.2
Svartalfheim
Pre-Alpha
The Norse realm of dwarves and craftsmen. Its subterranean landscapes are adorned with intricate craftsmanship, showcasing the expertise of its inhabitants.
This phase aligns with early development work, akin to craftsmen constructing the foundational elements of the project with precision and attention to detail.
08 – 05 – 2023
Added and Updated
Artificial Intelligence (AI)
General
Non-Playable Characters (NPCs)
Companions and Followers
Enemies
Animals
Atmospherics and Effects
General
- added idle, walk and sprint camera shake effects
- added new UE5 Niagara system for footstep effects
- added motion blur to smooth frame rate
- added vertex texturing – current implementation is players feet get dirty when walking on mud
Atmospherics
Visual Effects (VFX)
- added new effects for snow and mud
- added procedurally spawned effects
- added footstep particle effects function
Audio and Music
General
- entirely reworked audio system
- added procedural audio system, including biome detection, tree density and day and night audio switching
- added ocean audio spline code again
- added performance optimisations to splines
Sound Effects (SFX)
- added new footstep sounds
- added footstep volume for enemy AI and animal detection, now dependent on player speed and surface
- added player sound when in foliage
Music
Engine and Technical
General
- updated all player code to combine with base player class
- updated character inputs moved to controller instead of player
- updated player casting removed from all asset classes
- updated controller casting removed from all asset classes
- added new UE5 data layer system to improve performance
- updated FXAA anti aliasing moved to TAA
- updated game engine .ini new console, system and render settings
- updated player gravity when fast travelling
- updated tearing set to 0 to alleviate ‘alt-tab’ issues with UE
Engine
- added advanced steam sessions
- added steam subsystems and net drivers
- added Aurora Game Studios dedicated server support code
- added client side navigation support in anticipation of multiplayer
- added main menu code for multiplayer (backend) session loading and saving etc.
Environments, Locations and World
General
- added out of bounds teleportation back into game world
- added new mud texture and grass layer utilising photogrammetry textures
- updated spawning collectable stones on forest biome layers
- updated interact collision on broadleaf bushes giving berries
- increased berry drops when harvesting bushes
- updated rivers spawn dedicated collision volumes for player interaction, fixing post process effects and issues interacting
Location
Dream Sequence
Norway
- added new World Partition, resulting in 4x data optimisation
- removed edge blockers to increase size and access to map
- updated in-game map to represent new open bounds
- increased view distance by 2x
Isle of Skye
- added new World Partition, resulting in 4x data optimisation
- reworked landscape with improved LiDAR data resulting in 2x more accurate terrain detail
- all future changes based on new map scaling and landmasses but, due to terrain changes, current player build structures may no longer be valid
- increased view distance by 3x
- increased number of landscape LODs for optimisation
- reduced landscape draw distance outside of visible range for optimisation
The Minch Strait
Shetland Isles
Orkney Isles
Seas and Oceans
Biomes
- added new biome, rocky shore
- added new forest texture to broadleaf biome
- added new grass layer utilising photogrammetry textures to broadleaf biome
- increased view distance of broadleaf trees by 4x
- increased view distance of pine trees by 3x
- reduced tree spawning in various biomes
Religion and Clan Territories
Items and Loot
General
- added repairable tools and weapons require repair kit based on core resource – wooden repair kit, stone repair kit, metal repair kit
- added loot container respawn toggle and duration
- added ability for locked chests to consume keys on opening, allows for chest specific keys
Items
- added wood, stone and metal repair kits craftable at primitive workbench – repair damage to tools and weapons
- added berry bushes food source in the broadleaf biome
Collectables
Loot
Locomotion and Travel
General
- updated and improved foot IK utilising new dedicated trace channels
- added player foot IK system to NPCs
- updated player ends slide in crouched position, allowing shift from sprinting to stealth position
Parkour
Ziplines
Gliding
Riding
- added new horse code base and animations
- added horse jump
- added horse attack
- added horse rear
- added smooth speed increase and animation blending when holding ‘shift’
- added ability to call horse within set radius
- added whistle to call horse
- added horse auto navigate to closest map waypoint using ‘#’
- added horse mechanics for multiplayer
- added weapons can be used while riding
- added menus can be used while riding
- added horse data driven footsteps (same as player), allows for fast iteration of surface types and effects
- updated dying on horse correctly detaches player
- updated playable classes derive from new parent class with riding logic
- updated horse IK improved and uses slope head tracking
Sailing
Mechanics and Gameplay
General
Core Gameplay
Primary Gameplay
- added singleplayer crafting instant and skips in-game time – multiplayer crafting uses old arbitrary timer system
Secondary Gameplay
Survival States
- added hunger and thirst damage health when drained
- updated stamina regeneration to stop for 5 seconds before recovering
- updated remain tired from 0% to 25% stamina while recovering
- reduced hunger, thirst and stamina penalty on skip time
Combat
Building
Quests, Dialogue and Events
General
Quests
- added 2 new quests to Skye for testing
Expeditions
World Trading
Religions and Clans
Dialogue
Player Thoughts
User Interface and User Experience (UIUX)
General
- added backstory text before dream sequence instead of Norway
- added HUD active quest toggle icon only shows if active quests are available
- added damage screen effects
- added new HUD icon for oxygen
- added foliage shows interact prompt
- added camera depth of field changes when aiming bow
- added warning when trying to fast travel while mounted
- added available quest icon above character states
- added status effects to top left and adjust based on active quest visibility
- updated exit to quit to desktop to aid usability
- updated quick select bar bound to inventory screen, rather than permanently visible
- updated faction, religion, season, rested and temperature state info moved to character sheet in prep for UI overhaul
- updated status icons on HUD
- updated input key tips show temporarily, have been moved to centre bottom of HUD
- updated interact info and prompts moved to info box on bottom right of screen
- updated compass bar moved to top of screen
- updated minimap moved to top right of screen
- updated status effects use coloured icon instead of box
- updated NDA overlay code removed
- updated removed non-functional DLSS and FSR code from graphics menu
- updated loading screens for fast travel extended due to visible pop-in after moving player
Tutorial
Map
Menu
- updated main menu uses central anchoring instead of edge for better scaling
Other
General
FixeD and Overhauled
Known Issues
Known Issues
Engine Issues
Bug, Glitch and Issue Fixes
Æsir Fixes
- fixed locked framerate issues with Skye map, caused by WP conflicting issues with navigation mesh
- fixed primitive workbench auto crafting when adding items
- fixed poisonous mushrooms instantly kill player
Internal Fixes
- removed casting, tick and unnecessary code from Minch sequence level code
- removed all casting and unnecessary code removed Skye level code
- fixed missing road spline data
- fixed broadleaf and pine biomes correctly work with seasons controller
- fixed DX11 support for faster performance on lower end setups
- fixed time skip sound effects
- disabled Nanite due to huge drop in performance (30-40 fps when enabled)
- optimisations made to Nordic biome generation
- optimisations made to broadleaf biome generation
- fixed grass layer improved and optimised for performance
- removed flat rock layer to improve performance
- fixed small cliff rocks reduced cull distance to improve performance
- removed debuffer decals due to high frame cost
- fixed HUD no longer fades in or out when moving
- fixed oxygen consumption underwater
- reduced dynamic lighting costs Norway
- fixed swimming sounds play correctly
- fixed player lightning strike chance (0.02 chance (UK Average) during storm, 0.1 if near trees)
- reworked player animation blueprints to fix errors and ensure network replication
- reworked first person player animation blueprints to fix errors and ensure network replication
- fixed skip time and wait check for singleplayer or multiplayer
- fixed loot containers automatically resize depending on max inventory of player
- fixed streaming error on Skye level script
- fixed floating objects in Ravndal
- fixed HLOD issue causing floating buildings in Ravndal
- fixed incorrect foot placement of surface effects for horses
- fixed misaligned map of Skye
- fixed arrows hit player when shooting
- fixed throwing issue since moving to 0.2.0
- fixed unable to build on Norway map since updating map
- fixed rock clipping on Norway map
- fixed crafting UI to stop advance time even if player cannot craft
- fixed in-game map texture issues on Skye
- fixed player unable to interact with horse on respawn
- disabled idle camera due to rotation unlock
- removed glider temporarily until fixed
- fixed player marker not adjusting size when zooming map
- fixed berries no longer harm player instead of heal
- fixed missing tags added to horse
- fixed issue initialising quests in Norway
Balancing
Hotfixes
Hotfixes
DD – MM – YYYY
Added and Updated
Artificial Intelligence (AI)
General
Non-Playable Characters (NPCs)
Companions and Followers
Enemies
Animals
Atmospherics and Effects
General
Atmospherics
Visual Effects (VFX)
Audio and Music
General
Sound Effects (SFX)
Music
Engine and Technical
General
Engine
Environments, Locations and World
General
Location
Dream Sequence
Norway
Isle of Skye
The Minch Strait
Shetland Isles
Orkney Isles
Seas and Oceans
Biomes
Religion and Clan Territories
Items and Loot
General
Items
Collectables
Loot
Mechanics and Gameplay
General
Core Gameplay
Primary Gameplay
Secondary Gameplay
Survival States
Combat
Building
Quests, Dialogue and Events
General
Quests
Expeditions
World Trading
Religions and Clans
Dialogue
Player Thoughts
User Interface and User Experience (UIUX)
General
Tutorial
Map
Menu
Other
General
FixeD and Overhauled
Known Issues
Known Issues
Engine Issues
Bug, Glitch and Issue Fixes
Æsir Fixes
Internal Fixes
Balancing
Hotfixes
Hotfixes
DD – MM – YYYY
Added and Updated
Artificial Intelligence (AI)
General
Non-Playable Characters (NPCs)
Companions and Followers
Enemies
Animals
Atmospherics and Effects
General
Atmospherics
Weather
Visual Effects (VFX)
Audio and Music
General
Sound Effects (SFX)
Music
Voices
Engine and Technical
General
Technical
Unreal Engine 5
Nvidia DLSS
Intel XeSS
Environments, Locations and World
General
Location
Dream Sequence
Norway
Isle of Skye
The Minch Strait
Shetland Isles
Orkney Isles
Seas and Oceans
Biomes
Religion and Clan Territories
Items and Loot
General
Food and Drink
Consumables
Tools
Weapons
Armour
Items
Collectables
Loot
Locomotion and Travel
General
Parkour
Ziplines
Gliding
Riding
Sailing
Fast Travel
Core Gameplay
General
Interact and Inspect
Skills and Experience
Abilities
Achievements
Survival States
Health
Energy
Hunger
Thirst
Rest
Ambient Temperature
Body Temperature
Altitude
Intoxication
Sickness
Sanity
Primary Gameplay
Secondary Gameplay
General
Stealth
Lockpicking
Pickpocketing
Bartering
Raiding
Digging
Quests, Dialogue and Events
General
Quests
Expeditions
World Trading
Religions and Clans
Dialogue
Player Thoughts
User Interface and User Experience (UIUX)
General
Tutorial
Map
Menu
Other
General
FixeD and Overhauled
Known Issues
Known Issues
Engine Issues
Bug, Glitch and Issue Fixes
Æsir Fixes
Internal Fixes
Balancing
Hotfixes