Patch notes – 0.2

Svartalfheim
Pre-Alpha

The Norse realm of dwarves and craftsmen. Its subterranean landscapes are adorned with intricate craftsmanship, showcasing the expertise of its inhabitants.
This phase aligns with early development work, akin to craftsmen constructing the foundational elements of the project with precision and attention to detail.

08 – 05 – 2023

Added and Updated

Artificial Intelligence (AI)

General

  • N/A

Non-Playable Characters (NPCs)

  • N/A

Companions and Followers

  • N/A

Enemies

  • N/A

Animals

  • N/A
Atmospherics and Effects

General

  • added idle, walk and sprint camera shake effects
  • added new UE5 Niagara system for footstep effects
  • added motion blur to smooth frame rate
  • added vertex texturing – current implementation is players feet get dirty when walking on mud

Atmospherics

  • N/A

Visual Effects (VFX)

  • added new effects for snow and mud
  • added procedurally spawned effects
  • added footstep particle effects function
Audio and Music

General

  • entirely reworked audio system
  • added procedural audio system, including biome detection, tree density and day and night audio switching
  • added ocean audio spline code again
  • added performance optimisations to splines

Sound Effects (SFX)

  • added new footstep sounds
  • added footstep volume for enemy AI and animal detection, now dependent on player speed and surface
  • added player sound when in foliage

Music

  • N/A
Engine and Technical

General

  • updated all player code to combine with base player class
  • updated character inputs moved to controller instead of player
  • updated player casting removed from all asset classes
  • updated controller casting removed from all asset classes
  • added new UE5 data layer system to improve performance
  • updated FXAA anti aliasing moved to TAA
  • updated game engine .ini new console, system and render settings
  • updated player gravity when fast travelling
  • updated tearing set to 0 to alleviate ‘alt-tab’ issues with UE

Engine

  • added advanced steam sessions
  • added steam subsystems and net drivers
  • added Aurora Game Studios dedicated server support code
  • added client side navigation support in anticipation of multiplayer
  • added main menu code for multiplayer (backend) session loading and saving etc.
Environments, Locations and World

General

  • added out of bounds teleportation back into game world
  • added new mud texture and grass layer utilising photogrammetry textures
  • updated spawning collectable stones on forest biome layers
  • updated interact collision on broadleaf bushes giving berries
  • increased berry drops when harvesting bushes
  • updated rivers spawn dedicated collision volumes for player interaction, fixing post process effects and issues interacting

Location

  • N/A

Dream Sequence

  • N/A

Norway

  • added new World Partition, resulting in 4x data optimisation
  • removed edge blockers to increase size and access to map
  • updated in-game map to represent new open bounds
  • increased view distance by 2x

Isle of Skye

  • added new World Partition, resulting in 4x data optimisation
  • reworked landscape with improved LiDAR data resulting in 2x more accurate terrain detail
    • all future changes based on new map scaling and landmasses but, due to terrain changes, current player build structures may no longer be valid
  • increased view distance by 3x
  • increased number of landscape LODs for optimisation
  • reduced landscape draw distance outside of visible range for optimisation

The Minch Strait

  • N/A

Shetland Isles

  • N/A

Orkney Isles

  • N/A

Seas and Oceans

  • N/A

Biomes

  • added new biome, rocky shore
  • added new forest texture to broadleaf biome
  • added new grass layer utilising photogrammetry textures to broadleaf biome
  • increased view distance of broadleaf trees by 4x
  • increased view distance of pine trees by 3x
  • reduced tree spawning in various biomes

Religion and Clan Territories

  • N/A
Items and Loot

General

  • added repairable tools and weapons require repair kit based on core resource – wooden repair kit, stone repair kit, metal repair kit
  • added loot container respawn toggle and duration
  • added ability for locked chests to consume keys on opening, allows for chest specific keys

Items

  • added wood, stone and metal repair kits craftable at primitive workbench – repair damage to tools and weapons
  • added berry bushes food source in the broadleaf biome

Collectables

  • N/A

Loot

  • N/A
Locomotion and Travel

General

  • updated and improved foot IK utilising new dedicated trace channels
  • added player foot IK system to NPCs
  • updated player ends slide in crouched position, allowing shift from sprinting to stealth position

Parkour

  • N/A

Ziplines

  • N/A

Gliding

  • N/A

Riding

  • added new horse code base and animations
  • added horse jump
  • added horse attack
  • added horse rear
  • added smooth speed increase and animation blending when holding ‘shift’
  • added ability to call horse within set radius
  • added whistle to call horse
  • added horse auto navigate to closest map waypoint using ‘#’
  • added horse mechanics for multiplayer
  • added weapons can be used while riding
  • added menus can be used while riding
  • added horse data driven footsteps (same as player), allows for fast iteration of surface types and effects
  • updated dying on horse correctly detaches player
  • updated playable classes derive from new parent class with riding logic
  • updated horse IK improved and uses slope head tracking

Sailing

  • N/A
Mechanics and Gameplay

General

  • N/A

Core Gameplay

  • N/A

Primary Gameplay

  • added singleplayer crafting instant and skips in-game time – multiplayer crafting uses old arbitrary timer system

Secondary Gameplay

  • N/A

Survival States

  • added hunger and thirst damage health when drained
  • updated stamina regeneration to stop for 5 seconds before recovering
  • updated remain tired from 0% to 25% stamina while recovering
  • reduced hunger, thirst and stamina penalty on skip time

Combat

  • N/A

Building

  • N/A
Quests, Dialogue and Events

General

  • N/A

Quests

  • added 2 new quests to Skye for testing

Expeditions

  • N/A

World Trading

  • N/A

Religions and Clans

  • N/A

Dialogue

  • N/A

Player Thoughts

  • N/A
User Interface and User Experience (UIUX)

General

  • added backstory text before dream sequence instead of Norway
  • added HUD active quest toggle icon only shows if active quests are available
  • added damage screen effects
  • added new HUD icon for oxygen
  • added foliage shows interact prompt
  • added camera depth of field changes when aiming bow
  • added warning when trying to fast travel while mounted
  • added available quest icon above character states
  • added status effects to top left and adjust based on active quest visibility
  • updated exit to quit to desktop to aid usability
  • updated quick select bar bound to inventory screen, rather than permanently visible
  • updated faction, religion, season, rested and temperature state info moved to character sheet in prep for UI overhaul
  • updated status icons on HUD
  • updated input key tips show temporarily, have been moved to centre bottom of HUD
  • updated interact info and prompts moved to info box on bottom right of screen
  • updated compass bar moved to top of screen
  • updated minimap moved to top right of screen
  • updated status effects use coloured icon instead of box
  • updated NDA overlay code removed
  • updated removed non-functional DLSS and FSR code from graphics menu
  • updated loading screens for fast travel extended due to visible pop-in after moving player

Tutorial

  • N/A

Map

  • N/A

Menu

  • updated main menu uses central anchoring instead of edge for better scaling
Other

General

  • N/A

FixeD and Overhauled

Known Issues

Known Issues

  • N/A

Engine Issues

  • N/A
Bug, Glitch and Issue Fixes

Æsir Fixes

  • fixed locked framerate issues with Skye map, caused by WP conflicting issues with navigation mesh
  • fixed primitive workbench auto crafting when adding items
  • fixed poisonous mushrooms instantly kill player

Internal Fixes

  • removed casting, tick and unnecessary code from Minch sequence level code
  • removed all casting and unnecessary code removed Skye level code
  • fixed missing road spline data
  • fixed broadleaf and pine biomes correctly work with seasons controller
  • fixed DX11 support for faster performance on lower end setups
  • fixed time skip sound effects
  • disabled Nanite due to huge drop in performance (30-40 fps when enabled)
  • optimisations made to Nordic biome generation
  • optimisations made to broadleaf biome generation
  • fixed grass layer improved and optimised for performance
  • removed flat rock layer to improve performance
  • fixed small cliff rocks reduced cull distance to improve performance
  • removed debuffer decals due to high frame cost
  • fixed HUD no longer fades in or out when moving
  • fixed oxygen consumption underwater
  • reduced dynamic lighting costs Norway
  • fixed swimming sounds play correctly
  • fixed player lightning strike chance (0.02 chance (UK Average) during storm, 0.1 if near trees)
  • reworked player animation blueprints to fix errors and ensure network replication
  • reworked first person player animation blueprints to fix errors and ensure network replication
  • fixed skip time and wait check for singleplayer or multiplayer
  • fixed loot containers automatically resize depending on max inventory of player
  • fixed streaming error on Skye level script
  • fixed floating objects in Ravndal
  • fixed HLOD issue causing floating buildings in Ravndal
  • fixed incorrect foot placement of surface effects for horses
  • fixed misaligned map of Skye
  • fixed arrows hit player when shooting
  • fixed throwing issue since moving to 0.2.0
  • fixed unable to build on Norway map since updating map
  • fixed rock clipping on Norway map
  • fixed crafting UI to stop advance time even if player cannot craft
  • fixed in-game map texture issues on Skye
  • fixed player unable to interact with horse on respawn
  • disabled idle camera due to rotation unlock
  • removed glider temporarily until fixed
  • fixed player marker not adjusting size when zooming map
  • fixed berries no longer harm player instead of heal
  • fixed missing tags added to horse
  • fixed issue initialising quests in Norway

Balancing

  • N/A
Hotfixes

Hotfixes

  • N/A

DD – MM – YYYY

Added and Updated

Artificial Intelligence (AI)

General

  • N/A

Non-Playable Characters (NPCs)

  • N/A

Companions and Followers

  • N/A

Enemies

  • N/A

Animals

  • N/A
Atmospherics and Effects

General

  • N/A

Atmospherics

  • N/A

Visual Effects (VFX)

  • N/A
Audio and Music

General

  • N/A

Sound Effects (SFX)

  • N/A

Music

  • N/A
Engine and Technical

General

  • N/A

Engine

  • N/A
Environments, Locations and World

General

  • N/A

Location

  • N/A

Dream Sequence

  • N/A

Norway

  • N/A

Isle of Skye

  • N/A

The Minch Strait

  • N/A

Shetland Isles

  • N/A

Orkney Isles

  • N/A

Seas and Oceans

  • N/A

Biomes

  • N/A

Religion and Clan Territories

  • N/A
Items and Loot

General

  • N/A

Items

  • N/A

Collectables

  • N/A

Loot

  • N/A
Mechanics and Gameplay

General

  • N/A

Core Gameplay

  • N/A

Primary Gameplay

  • N/A

Secondary Gameplay

  • N/A

Survival States

  • N/A

Combat

  • N/A

Building

  • N/A
Quests, Dialogue and Events

General

  • N/A

Quests

  • N/A

Expeditions

  • N/A

World Trading

  • N/A

Religions and Clans

  • N/A

Dialogue

  • N/A

Player Thoughts

  • N/A
User Interface and User Experience (UIUX)

General

  • N/A

Tutorial

  • N/A

Map

  • N/A

Menu

  • N/A
Other

General

  • N/A

FixeD and Overhauled

Known Issues

Known Issues

  • N/A

Engine Issues

  • N/A
Bug, Glitch and Issue Fixes

Æsir Fixes

  • N/A

Internal Fixes

  • N/A

Balancing

  • N/A
Hotfixes

Hotfixes

  • N/A

DD – MM – YYYY

Added and Updated

Artificial Intelligence (AI)

General

Non-Playable Characters (NPCs)

Companions and Followers

Enemies

Animals

Atmospherics and Effects

General

Atmospherics

Weather

Visual Effects (VFX)

Audio and Music

General

Sound Effects (SFX)

Music

Voices

Engine and Technical

General

Technical

Unreal Engine 5

Nvidia DLSS

Intel XeSS

Environments, Locations and World

General

Location

Dream Sequence

Norway

Isle of Skye

The Minch Strait

Shetland Isles

Orkney Isles

Seas and Oceans

Biomes

Religion and Clan Territories

Items and Loot

General

Food and Drink

Consumables

Tools

Weapons

Armour

Items

Collectables

Loot

Locomotion and Travel

General

Parkour

Ziplines

Gliding

Riding

Sailing

Fast Travel

Core Gameplay

General

Interact and Inspect

Skills and Experience

Abilities

Achievements

Survival States

Health

Energy

Hunger

Thirst

Rest

Ambient Temperature

Body Temperature

Altitude

Intoxication

Sickness

Sanity

Primary Gameplay
Crafting

Inventory

Press Barrel

Millstone

Primitive Workbench

Advanced Workbench

Blacksmith Workbench

Construction Workbench

Tanning Workbench

Prospecting Workbench

Building

Prefabricated

Modular

Settlements

Decorations

Chaos and Destruction

Automated Resource Collection

Secondary Gameplay

General

Stealth

Lockpicking

Pickpocketing

Bartering

Raiding

Digging

Quests, Dialogue and Events

General

  • N/A

Quests

  • N/A

Expeditions

  • N/A

World Trading

  • N/A

Religions and Clans

  • N/A

Dialogue

  • N/A

Player Thoughts

  • N/A
User Interface and User Experience (UIUX)

General

  • N/A

Tutorial

  • N/A

Map

  • N/A

Menu

  • N/A
Other

General

  • N/A

FixeD and Overhauled

Known Issues

Known Issues

  • N/A

Engine Issues

  • N/A
Bug, Glitch and Issue Fixes

Æsir Fixes

  • N/A

Internal Fixes

  • N/A

Balancing

  • N/A
Hotfixes

Hotfixes

  • N/A