Patch notes – 0.1

HELHEIM
Pre-Alpha

The Norse underworld, a realm of shadow and mystery where the souls of the departed dwell. It is a place of transition and transformation.
This initial phase represents ideas in their early, formative state, as the developers explore various possibilities and lay the foundational groundwork for the project.

24 – 02 – 2023

Added and Updated

Artificial Intelligence (AI)

General

  • N/A

Non-Playable Characters (NPCs)

  • N/A

Companions and Followers

  • N/A

Enemies

  • N/A

Animals

  • N/A
Atmospherics and Effects

General

  • N/A

Atmospherics

  • N/A

Visual Effects (VFX)

  • N/A
Audio and Music

General

  • N/A

Sound Effects (SFX)

  • N/A

Music

  • N/A
Engine and Technical

General

  • N/A

Engine

  • N/A
Environments, Locations and World

General

  • N/A

Location

  • N/A

Dream Sequence

  • N/A

Norway

  • N/A

Isle of Skye

  • N/A

The Minch Strait

  • N/A

Shetland Isles

  • N/A

Orkney Isles

  • N/A

Seas and Oceans

  • N/A

Biomes

  • N/A

Religion and Clan Territories

  • N/A
Items and Loot

General

  • N/A

Items

  • N/A

Collectables

  • N/A

Loot

  • N/A
Mechanics and Gameplay

General

  • N/A

Core Gameplay

  • N/A

Primary Gameplay

  • N/A

Secondary Gameplay

  • N/A

Survival States

  • N/A

Combat

  • N/A

Building

  • N/A
Quests, Dialogue and Events

General

  • N/A

Quests

  • N/A

Expeditions

  • N/A

World Trading

  • N/A

Religions and Clans

  • N/A

Dialogue

  • N/A

Player Thoughts

  • N/A
User Interface and User Experience (UIUX)

General

  • N/A

Tutorial

  • N/A

Map

  • N/A

Menu

  • N/A
Other

General

  • N/A

Fixed and Overhauled

Known Issues

Known Issues

  • N/A

Engine Issues

  • N/A
Bug, Glitch and Issue Fixes

Æsir Fixes

  • N/A

Internal Fixes

  • fixed landmark duplication at Dun Ringill
  • fixed landscape issues around Ring Forts
  • fixed spawn issues with Ring Forts
  • fixed missing NPC at Kinloch
  • fixed settlement building placement

Balancing

  • updated houses in Kyleakin
  • updated houses in Broadford
  • updated houses in Portree
  • updated barn near start location
Hotfixes

General

  • N/A

26 – 02 – 2023

Added and Updated

Artificial Intelligence (AI)

General

  • N/A

Non-Playable Characters (NPCs)

  • N/A

Companions and Followers

  • N/A

Enemies

  • N/A

Animals

  • N/A
Atmospherics and Effects

General

  • N/A

Atmospherics

  • N/A

Visual Effects (VFX)

  • N/A
Audio and Music

General

  • added new audio to Dream Sequence first load

Sound Effects (SFX)

  • updated collectable sound indicator to 5m from 16m

Music

  • N/A
Engine and Technical

General

  • added Dream Sequence dynamic loading screen
  • removed DLSS temporarily due to incompatibility with Unreal Engine 5.1
  • removed Hardcore and Creative game modes due to save and load issues

Engine

  • N/A
Environments, Locations and World

General

  • updated debug decals to allow for foliage decals

Location

  • N/A

Dream Sequence

  • N/A

Norway

  • removed dev chests
  • added new location, The Pass – new path leading up mountain from fjord up to beacon

Isle of Skye

  • removed dev chests

The Minch Strait

  • N/A

Shetland Isles

  • N/A

Orkney Isles

  • N/A

Seas and Oceans

  • N/A

Biomes

  • N/A

Religion and Clan Territories

  • N/A
Items and Loot

General

  • N/A

Items

  • N/A

Collectables

  • N/A

Loot

  • N/A
Mechanics and Gameplay

General

  • added swimming in lochs

Core Gameplay

  • N/A

Primary Gameplay

  • N/A

Secondary Gameplay

  • N/A

Survival States

  • added drinking from rivers
  • added greater replenishment when drinking at higher altitudes

Combat

  • N/A

Building

  • N/A
Quests, Dialogue and Events

General

  • N/A

Quests

  • N/A

Expeditions

  • N/A

World Trading

  • N/A

Religions and Clans

  • N/A

Dialogue

  • N/A

Player Thoughts

  • N/A
User Interface and User Experience (UIUX)

General

  • removed emote screen temporarily due to non-functionality
  • updated aiming reticule to be persistent (toggleable in future)
  • added key bindings below hotbar slots
  • added yellow compass bar to indicate hidden collectable proximity

Tutorial

  • added narrative popup on start in Norway

Map

  • added location marker – Norway, The Pass
  • N/A

Menu

  • N/A
Other

General

  • N/A

FixeD and Overhauled

Known Issues

Known Issues

  • N/A

Engine Issues

  • N/A
Bug, Glitch and Issue Fixes

Æsir Fixes

  • fixed ferns blocking player camera
  • fixed bush collisions in Norway
  • fixed clipping issues with loch at the base of Sgùrr na Coinnich
  • fixed incorrect spelling of borderless windowed mode in graphics settings
  • fixed back button not visible in pause and controls screen
  • fixed pause menu close with same key to open
  • fixed primitive club, now labelled correctly instead of primitive axe in player blueprints menu
  • fixed player automatically un-crouched when mounting horse
  • fixed detection indicator no longer stays on screen after killing enemy
  • fixed pagan skull near base of tree in Ravndal, was not collectable
  • fixed collectable sound indicator, now only plays twice when nearby and resets if player leaves area
  • fixed pause menu, journal and inventory inaccessible when riding
  • fixed various collision issues:
    • large rocky areas around starting area on Skye
    • large coastal rock formations
    • landscape rocks on Norway map
  • fixed floating rocks at entrance to ice cave
  • fixed ground seams visible at entrance to ice cave
  • fixed unable to walk up stairs in forge building in Ravndal
  • fixed duplicate boats overlapping in Ravndal harbour
  • fixed floating Norway houses
  • fixed glowing bar visible on chicken coops when in use
  • fixed player able to spam war drums when sailing causing audio glitching
  • fixed grass issues along river bank at Lealt Falls
  • fixed bridge incorrect size to cross Lealt Falls
  • fixed landscape shadowing issue on Norway map
  • fixed trees spawning in Lochs
  • fixed coral spawning on land near Loch an lasgaich

Internal Fixes

  • fixed updated interaction names on traders to be more obvious who player is interacting with:
    • talk to / trader type / trader: talk to food trader
  • fixed decals such as mud, no longer project onto player mesh
  • code optimisation on main menu to Norway dream sequence

Balancing

  • increased torch intensity
  • updated hand position of Einar’s Axe to improve range
  • increased durability of Einar’s Axe
  • increased weight of Einar’s Axe
  • increased base damage of Einar’s Axe
  • increased woodcutting damage of Einar’s Axe
Hotfixes

General

  • N/A

27 – 02 – 2023

Added and Updated

Artificial Intelligence (AI)

General

  • N/A

Non-Playable Characters (NPCs)

  • N/A

Companions and Followers

  • N/A

Enemies

  • N/A

Animals

  • N/A
Atmospherics and Effects

General

  • N/A

Atmospherics

  • N/A

Visual Effects (VFX)

  • N/A
Audio and Music

General

  • N/A

Sound Effects (SFX)

  • N/A

Music

  • N/A
Engine and Technical

General

  • N/A

Engine

  • N/A
Environments, Locations and World

General

  • N/A

Location

  • N/A

Dream Sequence

  • N/A

Norway

  • updated player starting location at Hunting Ground

Isle of Skye

  • updated level code to fit potential hitching
  • removed Nanite from trees for improved performance
  • updated large rocky areas to basic collision to avoid long load time
  • updated fern, nettle and mushroom spawning
  • reduced World Partition grids
  • rebuilt landscape using extreme low HLOD
  • updated max draw distance into landscape
  • re-simulated all foliage

The Minch Strait

  • N/A

Shetland Isles

  • N/A

Orkney Isles

  • N/A

Seas and Oceans

  • N/A

Biomes

  • N/A

Religion and Clan Territories

  • N/A
Items and Loot

General

  • N/A

Items

  • N/A

Collectables

  • N/A

Loot

  • N/A
Mechanics and Gameplay

General

  • added boats save location data

Core Gameplay

  • N/A

Primary Gameplay

  • N/A

Secondary Gameplay

  • N/A

Survival States

  • removed river drinking temporarily

Combat

  • N/A

Building

  • N/A
Quests, Dialogue and Events

General

  • updated quest and journal system to show basic quest types

Quests

  • N/A

Expeditions

  • N/A

World Trading

  • N/A

Religions and Clans

  • N/A

Dialogue

  • N/A

Player Thoughts

  • N/A
User Interface and User Experience (UIUX)

General

  • updated journal to reflect new quest system
  • updated text explanation on arrival to Skye
  • added console access using “INS” key

Tutorial

  • N/A

Map

  • N/A

Menu

  • N/A
Other

General

  • N/A

FixeD and Overhauled

Known Issues

Known Issues

  • N/A

Engine Issues

  • N/A
Bug, Glitch and Issue Fixes

Æsir Fixes

  • fixed landscape scatter detaching from landscape at high FOV in Photomode
  • fixed missing texture on claim totem
  • fixed player unable to collect gems from roadside altars
  • fixed archer class missing pelts on new game
  • fixed quiver correctly shows number of arrows
  • fixed quiver casting delayed shadows on ground
  • fixed player unable to cycle game hints on loading screens
  • fixed weather effects not affected by audio settings
  • fixed removed old boat travel location in Ravndal that returned player to main menu
  • fixed missing UI sounds on game settings
  • fixed missing UI sounds on graphic settings
  • fixed incorrect spelling on sailing helper
  • fixed rogue height sphere still present on Norway map
  • fixed incorrect swim volume sizing on Skye map
  • fixed removed dev function speed up and slow down time

Internal Fixes

  • N/A

Balancing

  • increased totem claim distance to 50m from 16m
  • reduced XP gain from harvesting bushes
  • updated interaction timer on bushes
Hotfixes

General

  • fixed lochs not showing on Skye map

01 – 03 – 2023

Added and Updated

Artificial Intelligence (AI)

General

  • N/A

Non-Playable Characters (NPCs)

  • N/A

Companions and Followers

  • N/A

Enemies

  • N/A

Animals

  • N/A
Atmospherics and Effects

General

  • N/A

Atmospherics

  • N/A

Visual Effects (VFX)

  • N/A
Audio and Music

General

  • N/A

Sound Effects (SFX)

  • N/A

Music

  • N/A
Engine and Technical

General

  • reduced simulation speed – 1 day = 96 minutes – 48 minute day and 48 minute night
  • added code to clear inventory in Minch Strait to reduce load time

Engine

  • N/A
Environments, Locations and World

General

  • N/A

Location

  • N/A

Dream Sequence

  • N/A

Norway

  • N/A

Isle of Skye

  • N/A

The Minch Strait

  • N/A

Shetland Isles

  • N/A

Orkney Isles

  • N/A

Seas and Oceans

  • N/A

Biomes

  • N/A

Religion and Clan Territories

  • N/A
Items and Loot

General

  • N/A

Items

  • N/A

Collectables

  • N/A

Loot

  • N/A
Mechanics and Gameplay

General

  • N/A

Core Gameplay

  • N/A

Primary Gameplay

  • N/A

Secondary Gameplay

  • N/A

Survival States

  • N/A

Combat

  • N/A

Building

  • added craftable storage crate from inventory crafting screen
Quests, Dialogue and Events

General

  • N/A

Quests

  • N/A

Expeditions

  • N/A

World Trading

  • N/A

Religions and Clans

  • N/A

Dialogue

  • N/A

Player Thoughts

  • N/A
User Interface and User Experience (UIUX)

General

  • N/A

Tutorial

  • N/A

Map

  • N/A

Menu

  • N/A
Other

General

  • N/A

FixeD and Overhauled

Known Issues

Known Issues

  • N/A

Engine Issues

  • N/A
Bug, Glitch and Issue Fixes

Æsir Fixes

  • fixed player inventory cleared every load into Skye map
  • fixed landscape detail and collision issues on ‘near’ terrain caused by HLOD set up
  • fixed wait function
  • fixed low landscape detail causing floating houses at start of Skye map
  • fixed animals occasionally showed incorrect species name
  • removed reference asset from Cill Chriosd church
  • fixed ocean mesh issue near Dunscaith ring fort
  • fixed player unable to cross bridge near Broadford
  • increased collision complexity to converse decomposition for Skye scatter
  • fixed Kyleakin skull blocked by scatter collision
  • fixed Rubh an Dùnain skull floating
  • fixed young oak trees give gems as collectable
  • fixed Elixir field farms no longer clip into the ground
  • fixed player able to farm XP from 100km achievement
  • fixed UI issues with active quests screen cutting off
  • fixed player class mesh when sailing
  • fixed text on pig coop from open/close to allow/stop breeding
  • fixed player can have knife in either inventory or Hotbar for removing gems from altars
  • fixed player can no longer spam dodge or roll
  • fixed collectable spawn duplicates on Norway map

Internal Fixes

  • N/A

Balancing

  • N/A
Hotfixes

General

  • updated streaming source code on horse to elevate disappearing mesh when moving long distance from player origin
  • fixed player unable to close opening text after arriving on Skye

03 – 03 – 2023

Added and Updated

Artificial Intelligence (AI)

General

  • N/A

Non-Playable Characters (NPCs)

  • N/A

Companions and Followers

  • N/A

Enemies

  • N/A

Animals

  • N/A
Atmospherics and Effects

General

  • N/A

Atmospherics

  • N/A

Visual Effects (VFX)

  • N/A
Audio and Music

General

  • N/A

Sound Effects (SFX)

  • N/A

Music

  • N/A
Engine and Technical

General

  • N/A

Engine

  • N/A
Environments, Locations and World

General

  • updated procedural snow code due to clipping issues with snow assets

Location

  • N/A

Dream Sequence

  • N/A

Norway

  • N/A

Isle of Skye

  • N/A

The Minch Strait

  • N/A

Shetland Isles

  • N/A

Orkney Isles

  • N/A

Seas and Oceans

  • N/A

Biomes

  • N/A

Religion and Clan Territories

  • N/A
Items and Loot

General

  • updated bushes give 2-4 plant fibre on Norway
  • updated nettles and ferns give 2-4 plant fibre on Skye

Items

  • N/A

Collectables

  • N/A

Loot

  • N/A
Mechanics and Gameplay

General

  • N/A

Core Gameplay

  • N/A

Primary Gameplay

  • N/A

Secondary Gameplay

  • N/A

Survival States

  • N/A

Combat

  • N/A

Building

  • added craft leaves into plant fibres from player inventory crafting screen
  • added craft torches from player inventory crafting screen
  • added craftable component, planks, in primitive workbench
Quests, Dialogue and Events

General

  • N/A

Quests

  • N/A

Expeditions

  • N/A

World Trading

  • N/A

Religions and Clans

  • N/A

Dialogue

  • N/A

Player Thoughts

  • N/A
User Interface and User Experience (UIUX)

General

  • N/A

Tutorial

  • N/A

Map

  • N/A

Menu

  • updated and entirely reworked main menu code
  • added randomise code in preparation for character creator
  • N/A
Other

General

  • N/A

FixeD and Overhauled

Known Issues

Known Issues

  • N/A

Engine Issues

  • N/A
Bug, Glitch and Issue Fixes

Æsir Fixes

  • fixed collision issues around bridges and rivers blocking players
  • fixed level travel dock missing interaction text
  • fixed player crosshair stuck on interact symbol after interacting

Internal Fixes

  • fixed save games not showing in load menu on Main Menu
  • fixed music has correct audio class, allowing adjustment in settings
  • fixed sound effects have correct audio class, allowing adjustment in settings

Balancing

  • N/A
Hotfixes

General

  • N/A

06 – 03 – 2023

Added and Updated

Artificial Intelligence (AI)

General

  • N/A

Non-Playable Characters (NPCs)

  • N/A

Companions and Followers

  • N/A

Enemies

  • N/A

Animals

  • N/A
Atmospherics and Effects

General

  • N/A

Atmospherics

  • added atmospherics controller to Norway (already on Skye) to control aurora, shooting stars etc.

Visual Effects (VFX)

  • N/A
Audio and Music

General

  • N/A

Sound Effects (SFX)

  • N/A

Music

  • N/A
Engine and Technical

General

  • added asynchronous loading to different thread than game thread, fixing loading artefacts
  • testing changing TSR to TAA

Engine

  • N/A
Environments, Locations and World

General

  • added basic system for masking snow from inside buildings

Location

  • added offering function to wooden circles to give temporary buff to player
  • added offering function to stone circles to give temporary buff to player

Dream Sequence

  • updated to be more story focused than loading focused, will be further expanded in future

Norway

  • added new river

Isle of Skye

  • reduced grass draw distance

The Minch Strait

  • N/A

Shetland Isles

  • N/A

Orkney Isles

  • N/A

Seas and Oceans

  • N/A

Biomes

  • N/A

Religion and Clan Territories

  • N/A
Items and Loot

General

  • N/A

Items

  • N/A

Collectables

  • N/A

Loot

  • N/A
Mechanics and Gameplay

General

  • added swimming in lochs

Core Gameplay

  • N/A

Primary Gameplay

  • N/A

Secondary Gameplay

  • N/A

Survival States

  • added hunger
  • added thirst

Combat

  • N/A

Building

  • N/A
Quests, Dialogue and Events

General

  • N/A

Quests

  • N/A

Expeditions

  • N/A

World Trading

  • N/A

Religions and Clans

  • N/A

Dialogue

  • N/A

Player Thoughts

  • N/A
User Interface and User Experience (UIUX)

General

  • updated bed interact to respawn from take

Tutorial

  • N/A

Map

  • N/A

Menu

  • updated save game menu
Other

General

  • N/A

FixeD and Overhauled

Known Issues

Known Issues

  • N/A

Engine Issues

  • N/A
Bug, Glitch and Issue Fixes

Æsir Fixes

  • fixed floating houses near elixir arms
  • fixed elixir farm effects only show when in flower field
  • fixed wave direction issue on Norway
  • fixed snow collect on horses under shelter
  • fixed various locations where underwater biome was visible on land
  • fixed health buff on mushrooms incorrectly named
  • fixed floating barrels in Broadford
  • fixed underwater sound when camera clips into rivers
  • fixed longboats in Ravndal not simulating physics
  • fixed player able to slide from crouching
  • fixed player unable to crouch and un-crouch while holding weapon
  • fixed building and rock scatter issues in Ravndal
  • fixed horses no longer despawn when riding due to World Partition

Internal Fixes

  • fixed map not re-initializing on player death
  • fixed unable to swim in lochs
  • fixed unable to drink from rivers
  • fixed intro text video closes correctly at end of video
  • fixed landscape missing on north end of Isle of Raasay
  • fixed save name text not wrapping in menu
  • fixed pine trees on Skye now harvestable
  • fixed missing land tile on Soay Island
  • fixed decals bleed onto NPC characters
  • updated mount and dismount code on horses to fix input mapping switching errors
  • updated non-player longboats cannot be taken when in Ravndal

Balancing

  • N/A
Hotfixes

General

  • N/A

11 – 03 – 2023

Added and Updated

Artificial Intelligence (AI)

General

  • N/A

Non-Playable Characters (NPCs)

  • N/A

Companions and Followers

  • N/A

Enemies

  • N/A

Animals

  • added new animals:
    • boar
    • wolf
    • fox
    • stag
    • doe
    • rabbit
    • hen
    • rooster
    • chick
    • cow
    • goat
    • goose
    • pig
    • piglet
    • swine
    • sheep
    • crab
    • frog
    • rat
    • snail
    • snake
  • added new animal behaviours:
    • eating
    • drinking
    • sleeping
    • breeding
    • herd/pack interaction
    • aging
Atmospherics and Effects

General

  • N/A

Atmospherics

  • N/A

Visual Effects (VFX)

  • N/A
Audio and Music

General

  • N/A

Sound Effects (SFX)

  • N/A

Music

  • N/A
Engine and Technical

General

  • added player IK rig, feet now correctly conform to landscape and meshes
  • added IK to ridable horses, feet now correctly conform to landscape and meshes
  • added new speed effect when galloping on horse

Engine

  • N/A
Environments, Locations and World

General

  • added non-destructive landscape edit layers in preparation for upcoming environmental updates and new biome systems
  • updated pine biomes properly to have bush scatter and mushrooms growing to aid player expansion
  • added new landscape grass effect when snowing, grass now hidden inside snow depth
  • updated Lochan Dubha to individual loch assets rather than multiple loch assets
  • added procedural food locations for animals based on foliage types

Location

  • added new POI, Dock
  • added new POI, Hunting Ground, cannot fast travel to
  • added new POI, Mine, cannot fast travel to

Dream Sequence

  • N/A

Norway

  • added 3 new Hunting Grounds

Isle of Skye

  • added 21 new Hunting Grounds

The Minch Strait

  • N/A

Shetland Isles

  • N/A

Orkney Isles

  • N/A

Seas and Oceans

  • updated boat wave physics, use vertex positioning rather than object, increasing simulation accuracy
  • updated ocean physics set to non-spatially loaded to bypass issues of not streaming before loading boats
  • updated boats to only simulate physics when in use, aids performance and stops boats drifting away

Biomes

  • N/A

Religion and Clan Territories

  • N/A
Items and Loot

General

  • N/A

Items

  • added new food:
    • chicken
    • beef
    • goat
    • goose
    • pork
    • lamb
    • venison
    • rat flesh
    • frog flesh
    • crab flesh
    • snail flesh
    • snake flesh
    • fox flesh
    • rabbit flesh
    • boar flesh
    • wolf flesh

Collectables

  • N/A

Loot

  • added new loot:
    • pelt
    • bone
    • fat
    • sinew
    • guts
Mechanics and Gameplay

General

  • N/A

Core Gameplay

  • N/A

Primary Gameplay

  • added new hunting mechanic
  • N/A

Secondary Gameplay